Springs: i
sSize
@Distance
Springs: pID
Springs: p2ID
Springs: dx
Springs: dy
Springs: t
HCONVEY
MouseSpring
Springs: @Get Direction
WIRES
Springs: @In Poly
polySize
COLLISIONS
Springs: Spawn
RATE
VRCONVEY
VLCONVEY
Springs: u
PlastMul
DAMPENER
PLASTICITY_CONSTANT
AIR_RESISTANCE
PLASTICITY
Springs: size
Springs: rvx
Springs: rvy
Springs: nx
Springs: ny
Springs: imas3
CORRECTION
FRICTION
pSize
Springs: x
Springs: mass1
Springs: mass2
Springs: sx
Springs: sy
Springs: next second
Springs: fcount
GRAVITY
Body #
FPS
RESTITUTION
Springs: velan
Body_x
Body_y
Body_sx
Body_sy
Body_size
Body_inv_mass
Body_color
Body_corrx
Body_corry
x
y
I
timer
sensing_timer
Points
fruit size
spawn
スプライト1: var
Body_direction
Springs: FIRICTION
score
score
next fruit
run physical program
background: index
MouseX
スプライト1: sound_volume
Stage: sound_volume
volume
touched
ランキング
background: index2
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